
Can autocast Arceuus spells and standard spells. Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords). Built-in spell damage scales with the player's Magic level and can hit up to 28 at 99. Has its own built-in spell, requiring charges which cost 5 1 1 runes and 10 coins per cast. Counts as a Zamorakian item in God Wars. Currently the strongest staff when used as a melee weapon, surpassing the Ancient staff and Iban's staff, and provides +17 magic defence. When a combat spell is cast with the staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell. This consumes 100% of the player's special attack. Has a special attack that halves all melee damage the player takes for one minute, which stacks with the PvP damage reduction effect of the Protect from Melee prayer. Can autocast Claws of Guthix, Magic Dart, Crumble Undead, and standard spells. Otherwise possesses identical bonuses and benefits to the Staff of the dead excluding Flames of Zamorak autocast. Counts as both a Saradomin AND Zamorak item in God Wars. Can autocast Saradomin Strike, Magic Dart, Crumble Undead, and standard spells. Thus it does not cost much besides the time and runes spent in the Mage Training Arena. Requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment and 240 Graveyard points, and a teacher wand equipped or in the player's inventory, to purchase from the Mage Training Arena. Tied with the Sanguinesti staff and Trident of the swamp for second-highest magic attack bonus. Has 25% chance to inflict venom on an opponent. Requires Zulrah's scales to recharge (up to 11000). Has the same benefits as the Staff of the dead, but with +8 more magic attack bonus. Can autocast Flames of Zamorak, Magic Dart, Crumble Undead, Arceuus spells, and standard spells. Tied with the Sanguinesti staff and Toxic staff of the dead for second-highest magic attack bonus. Has 25% chance to inflict venom on the target. Built-in spell damage scales with the player's Magic level and can hit up to 31 at 99. Requires 5 1 1 and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges. Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
Currently offers the highest stat of any magic weapon in both magic attack and defence. When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell. Provides unlimited water runes while equipped. Can autocast Ancient Magicks, Arceuus spells, and standard spells.
Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff. Tied with the Toxic staff of the dead and Trident of the swamp for second-highest magic attack bonus. Has a 1 in 6 chance to heal the wielder by half the damage dealt. Built-in spell damage scales with the player's Magic level and can hit up to 32 at 99.
Requires 3 per charge of the built-in spell. Slightly stronger than the Trident of the swamp, with the same stats but able to hit one damage higher.
Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage, restoring the player's prayer points by 50% of the damage dealt.Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy.Can autocast both Ancient Magicks and standard spells.Otherwise possesses identical bonuses and benefits to the Nightmare staff.Standard spells attack one tick faster, matching the speed of a powered staff.Comparison between other magic weapons Show table →